Battlegrounds Mobile India has crossed 34 million players one week after its official launch on July 2. Developed by South Korean company Krafton, Battlegrounds Mobile India is the Indian symbol of PUBG Mobile which was banned in the country last September. The new game was announced in May and released to the public earlier this month. Since then, it’s anything but a peak of 16 million active users and Krafton has thanked players in India for making this possible.
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“We might want to thank our users in India for their help. We are committed to carrying new and more entertaining content to Battlegrounds Mobile India to carry greater bliss to our fans and players. With Battlegrounds Mobile India as a beginning, Krafton hopes to develop and further develop together with India’s video gaming and esports industry,” said Wooyol Lim, Head of Battlegrounds Mobile Division at Krafton.
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In September last year, PUBG Mobile was banned in the nation and the news came as a significant disappointment for the millions of players. Then in May this year, Battlegrounds Mobile India was announced and fans were eagerly sitting tight for its release. The game kicked off its beta on June 17 before long which it went into early access for all players. Presently, after its official release on July 2, Krafton has shared through a press release that the game crossed 34 million players in its first week. The developer additionally shared that since launch, the game has seen 16 million day by day active users at its peak.
Battlegrounds Mobile India likewise garnered 2.4 million peak concurrent players since launch. It is likewise the number one free game on Google Play, where it is exclusively available for the present. Krafton organized a launch party on July 8 which saw around 500,000 concurrent viewers right from the start.
To further expand the Battlegrounds IP, Krafton anticipates sorting out e-sports tournaments in India, details for which are currently unclear. The developer has already invested over $30 million (generally Rs. 223 crores) in the Indian e-sports industry.